Virtual Reality


The Current State of Locomotion in Virtual Reality 1

Locomotion in Virtual Reality (VR) is still an ongoing challenge that VR developers face. Many different forms of locomotion have been tested. Some of them are stationary based, while others are movement based.

htc vive roomscale play area

VR UX beautiful scene 2

The Components That Makes up a Great Virtual Reality Experience

If you tried your hands on developing for virtual reality (VR), you will notice that it is very different from developing a 2D or 3D game. Many of the practices and techniques do not carry over into VR. VR is still a new platform and developers out there are trying […]


Managing Time Sensitive Events in Virtual Reality with Unreal Engine 4 1

One of the most challenging aspects of virtual reality (VR) development is meeting the spec requirements with our current level of hardware. VR is resource heavy and may affect the time driven events you are developing in your project. The reason for this is that there are three main ways […]

Event Tick to add time

objects overlap interaction

Interaction Between Objects in Virtual Reality with Unreal Engine 4 1

Unreal Engine 4 (UE4) is a powerful engine where many amazing games and virtual reality (VR) experiences and games have been developed. An area that differs between VR and traditional games is how interactions between objects are done. For example in VR, you might interact with your head movement and your […]


Using HUD in Virtual Reality with Unreal Engine 4 2

Virtual Reality (VR) game development is much different from regular game development. For example, something like a basic head-up display (HUD) to show some stats would work fine in a regular game, but not in VR. In fact, standard HUD would cause rendering issues because it adds itself to the […]

3D widget HUD in VR

Virtual Reality — Starting Out

Virtual reality (VR) in the world of software and development is still new. No one truly knows what to do and are still experimenting around. There are no real standards on how VR games or experiences should be like besides it does not make you feel sick. Currently, it is […]