software development


9 Tips to Preventing Motion Sickness When Developing For Virtual Reality 3

Developing for Virtual Reality (VR) is unlike any other type of software development. Not only do you need to be concerned with the development of the VR experience itself, you also need to make sure it will not make the user sick. If you create something amazing, but no one […]


Tips for Working with Unreal Engine 4, C++, Blueprint, and Virtual Reality 1

Unreal Engine 4 (UE4) is great for Virtual Reality (VR) development because it offers those that does know how to code an alternative with its Blueprint (BP) system. BP offers convenience by giving you nodes that you can call for common tasks. For the majority of people, this is enough to […]


The Benefits of Consistency for Your Career as a Software Developer 1

Consistency is a necessary component to success. Yet many do not realize how powerful being consistent can be. When the initial steam for a new project wears off, it is difficult to continue forward. If you discipline yourself to be consistent then it will help you follow through with your […]

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objects overlap interaction

Interaction Between Objects in Virtual Reality with Unreal Engine 4 1

Unreal Engine 4 (UE4) is a powerful engine where many amazing games and virtual reality (VR) experiences and games have been developed. An area that differs between VR and traditional games is how interactions between objects are done. For example in VR, you might interact with your head movement and your […]


How To Reverse Engineer Android APK 1

Have you ever experienced a strong sense of curiosity about something? Perhaps a recent app you used have the greatest functionalities you have experienced. It made you ask in your mind, “How was it done?”. In this post, I am going to show you how to reverse engineer an Android […]


Saving in blueprint step 3

How to save and load game saves in Unreal Engine 4

Unreal Engine 4 (UE4) packs a lot of features and it can be overwhelming when you are just starting out. For example, UE4 offers a nice system for saving and loading game progress, but it still can be daunting to understand and work with. My goal in this post is […]