Steven To


About Steven To

Steven To is a software developer that specializes in mobile development with a background in computer engineering. Beyond his passion for software development, he also has an interest in Virtual Reality, Augmented Reality, Artificial Intelligence, Personal Development, and Personal Finance. If he is not writing software, then he is out learning something new.

5 Tips to Developing with Motion Controllers in Virtual Reality with Unreal Engine 4

Motion controllers are essential to virtual reality (VR). They allow you to communicate to the VR world in a simple and natural way. This easy form of communication enhances the VR experience such as making you feel more immersed.


Creating Interactive HUDs for Virtual Reality with Unreal Engine 4 3

A HUD (head-up display) offers a simple way to communicate and interact in a video game. UE4 (Unreal Engine 4) offers a way to create HUDs through their UMG (Unreal Motion Graphics) system. However, when it comes to Virtual Reality (VR), HUDs need to work differently for it to be […]


Improving Yourself as a Software Developer

How would you keep improving as a software developer? The obvious answer is improving your technical (programming) skills. However, the component that is often overlooked is improving your soft skills. Soft skills are just as important as your technical skills. Your soft skills are what influences your people skills, social […]


7 Tips to Optimizing for Virtual Reality with Unreal Engine 4

Developing for Virtual Reality (VR) is a new and exciting challenge. Developers are faced with the challenges of the human biology, which was not too apparent in traditional games. A few dropped frames here and there might be forgiven, but not for VR. A few frame drops can make the […]


9 Tips to Preventing Motion Sickness When Developing For Virtual Reality 3

Developing for Virtual Reality (VR) is unlike any other type of software development. Not only do you need to be concerned with the development of the VR experience itself, you also need to make sure it will not make the user sick. If you create something amazing, but no one […]


Tips for Working with Unreal Engine 4, C++, Blueprint, and Virtual Reality 1

Unreal Engine 4 (UE4) is great for Virtual Reality (VR) development because it offers those that does know how to code an alternative with its Blueprint (BP) system. BP offers convenience by giving you nodes that you can call for common tasks. For the majority of people, this is enough to […]