Yearly Archives: 2017


7 Tips to Dealing with Impostor Syndrome

Impostor syndrome is when you see yourself as inadequate or as a failure despite information indicating that you are adequate or successful. Many individuals go through a phase of impostor syndrome throughout their career. This is especially true if the person is making a career shift or is early into […]


5 Tips to Developing with Motion Controllers in Virtual Reality with Unreal Engine 4

Motion controllers are essential to virtual reality (VR). They allow you to communicate to the VR world in a simple and natural way. This easy form of communication enhances the VR experience such as making you feel more immersed.


Creating Interactive HUDs for Virtual Reality with Unreal Engine 4 3

A HUD (head-up display) offers a simple way to communicate and interact in a video game. UE4 (Unreal Engine 4) offers a way to create HUDs through their UMG (Unreal Motion Graphics) system. However, when it comes to Virtual Reality (VR), HUDs need to work differently for it to be […]


Improving Yourself as a Software Developer

How would you keep improving as a software developer? The obvious answer is improving your technical (programming) skills. However, the component that is often overlooked is improving your soft skills. Soft skills are just as important as your technical skills. Your soft skills are what influences your people skills, social […]


7 Tips to Optimizing for Virtual Reality with Unreal Engine 4

Developing for Virtual Reality (VR) is a new and exciting challenge. Developers are faced with the challenges of the human biology, which was not too apparent in traditional games. A few dropped frames here and there might be forgiven, but not for VR. A few frame drops can make the […]


9 Tips to Preventing Motion Sickness When Developing For Virtual Reality 3

Developing for Virtual Reality (VR) is unlike any other type of software development. Not only do you need to be concerned with the development of the VR experience itself, you also need to make sure it will not make the user sick. If you create something amazing, but no one […]