Monthly Archives: February 2017


The Current State of Locomotion in Virtual Reality 1

Locomotion in Virtual Reality (VR) is still an ongoing challenge that VR developers face. Many different forms of locomotion have been tested. Some of them are stationary based, while others are movement based.

htc vive roomscale play area

Experiment with what you learn

The Learning Process of a Software Developer 2

Learning and software development goes hand in hand. The world of software is vast and it is impossible to know everything. It is only natural that you will have to do some learning on the job.


The Components That Makes up a Great Virtual Reality Experience

If you tried your hands on developing for virtual reality (VR), you will notice that it is very different from developing a 2D or 3D game. Many of the practices and techniques do not carry over into VR. VR is still a new platform and developers out there are trying […]

VR UX beautiful scene 2

Event Tick to add time

Managing Time Sensitive Events in Virtual Reality with Unreal Engine 4 1

One of the most challenging aspects of virtual reality (VR) development is meeting the spec requirements with our current level of hardware. VR is resource heavy and may affect the time driven events you are developing in your project. The reason for this is that there are three main ways […]