Monthly Archives: December 2016


Saving in blueprint step 3

How to save and load game saves in Unreal Engine 4

Unreal Engine 4 (UE4) packs a lot of features and it can be overwhelming when you are just starting out. For example, UE4 offers a nice system for saving and loading game progress, but it still can be daunting to understand and work with. My goal in this post is […]


Using HUD in Virtual Reality with Unreal Engine 4 2

Virtual Reality (VR) game development is much different from regular game development. For example, something like a basic head-up display (HUD) to show some stats would work fine in a regular game, but not in VR. In fact, standard HUD would cause rendering issues because it adds itself to the […]

3D widget HUD in VR